donderdag 28 oktober 2010

Saving all those receipts from the internet in one place

If you're like me you probably buy a lot of stuff on the internet. So you get tons of pages and emails with receipts, often with important information such as serial numbers on them. So, how do we save those in one convenient place? Here's what I do:

[caption id="attachment_93" align="aligncenter" width="300" caption="Receipts folder on Dropbox"]Receipts folder on Dropbox[/caption]

I have a folder in my Dropbox (because I want to be able to access it on all my machines) called "Facturen" (which is Dutch for receipts) where I save PDF-printouts of all the receipts I get on the internet, or in e-mails. I get them there from this handy little drop-down that comes in every print dialog in OS X:

[caption id="attachment_94" align="aligncenter" width="300" caption="Print PDF-dropdown"]Print PDF-dropdown[/caption]

Now, that folder I made in Dropbox doesn't come in that menu by default, so we need to click on "Edit Menu..." to go to the following screen to add the Dropbox folder:

[caption id="attachment_96" align="aligncenter" width="373" caption="Here we add the Dropbox folder"]Edit PDF Menu[/caption]

Once you click on "OK", we can just cmd+p whenever we come upon a receipt, click the PDF-dropdown and select the receipt folder in Dropbox and a PDF of the receipt will be synced across all your devices. You'll never have to dig through your e-mail to search for that serial number again.

donderdag 21 oktober 2010

Game Dev Story

Game Dev Story screenshot

Game Dev Story, a game for the iPhone/iPod Touch, was recently mentioned on the Giant Bombcast. Interested in its premise (a Tycoon-like game about game development), I immediately downloaded it. I've been addicted ever since.

The cute Japanese pixel-art design and easy-to-learn gameplay has kept me playing for entire train rides. And weirdly, I've been exhibiting behavior in the game that I dislike in the real games industry. I'm playing it safe, I'd rather go for a sure-fire hit than try something and innovative. I release buggy games to make the last financial quarter so I can pay my staff and not go bankrupt.

I highly suggest you go and check it out!

PS: This blog is now in English.